//
//  Entity.h
//  Seek&Hide
//
//  Created by 齐思 陈 on 13-10-5.
//
//

#ifndef __Seek_Hide__Entity__
#define __Seek_Hide__Entity__

#include "Config.h" 

//游戏中的实体

class Entity : public CCObject 
{
public: 

	Entity();
	~Entity();

	virtual bool init();
	static Entity* create();
    
    CC_SYNTHESIZE_RETAIN(CCNode*, m_pView, View);
};

#endif
